2009
09.07

THINK360

This is our first project ever. So as law of business says, it must be good:). So have look by your own. It’s more interactive and crazy version of our portfolio and reveales few concepts we working on. We’ll send few posts related to this on our labs. Hope you’ll enjoy.

vitworld

Virtual Office

  1. Great Site , and the optimization is marvelous !!! How many faces are in the scene?

  2. Hi Michael, It was done with loads of hardcore optimization (every-triangle-counts rule :) from mesh creation, material sizes, shapes of rooms, architecture to actual Away3D tunning itself. The whole “world” is build on new FPS framework we work on. Its based on MVC. But to answer your question, there are generaly cca up to 1500 triangles to render at one session. whole world consist about 4-5000. We gonna send some more detailed looks how we done all that so stay tuned:)

  3. marvelous !!!!

  4. Pretty cool guys, however the movement felt pretty unconfortable, at least for me that am used to FPS games.
    I would be better if you had WASD movement with A/S set to turn, and use Q/E for strafing left and right.

  5. гг. прикольно получилось….

    We’ll send few posts related to this on our labs. Hope you’ll enjoy…..

  6. На мой взгляд это очень интересная тема. Давайте с Вами пообщаемся в PM….

    We’ll send few posts related to this on our labs. Hope you’ll enjoy…..